Anthem is a Good Example of a Minimum Viable Product

The game encapsulates the idea of using agile practices in game development

Roman Luzgin
7 min readMar 2, 2019
Source: EA’s Anthem

Anthem is the latest game by BioWare and EA, launched for some controversy at the end of February. The game looks really great on paper:

  • High-end graphics with spectacular game levels.
  • Interesting mechanics with an ability to fly in an Iron-Man style suite.
  • BioWare, a beloved by many people studio, as a leading developer.

However, the game contains some issues that many analysts and players label as “fundamental flaws,” which leads to the game’s low score among critics and players. Although the game indeed has controversies when it comes to certain parts of game design and performance, players, and especially game journalists, tend to misunderstand the nature of the game’s shortcomings. (The very issue of high expectations and constant negativity from users about most of the video games at launch is a topic for another discussion.)

There is an important point about Anthem that should be taken into accountthe team behind the game clearly took an agile approach to build this game, which means Anthem is a perfect example of a Minimum Viable Product in software development.

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Roman Luzgin

Writing about technology, coding, SwiftUI, and stuff in-between. Creator of https://www.wellworkapp.com.